Matthew Doucette: Interviewed in Palutena's Army

Sunday, May 1, 2011
By: Matthew Doucette

Palutena's Army interviews me about game industry issues, including Sony being hacked, video game's connection to violence, downloadable games, indie games, and more.

The most I talk about is fixing Xbox LIVE Indie Games, which jumps into Ska StudiosXBLIG rating abuse, our Xona Proposal as a way to fix XBLIG and my thoughts behind how to fundamentally fix XBLIG, GameMarx, Zeboyd Games, etc.

Then we talk about games we like, issues with achievements, and eventually Score Rush, ScoreShare, Super Meat Boy vs. Hydrophobia on XBLIG, first XBLA games that were $15 (Castle Crashers and Braid), Nin2-Jump (by CAVE) and all its proceeds going to relief in Japan, Portal and Portal 2, and more...


Palutena's Army-- Episode 4 [Downloadable and Indie Game Love!]

Description:

mp3: http://bit.ly/lJLoeO

What's up!?

This podcast is a very conversational one. We are joined by not one, but two guests! Phil, an English friend of mine on the internet and Matt, one of the duo over at Xona Games! We're very light on the PSN and Project Cafe this week due to our last podcast. Other topics include: the XBLIG down ratings, some of our memorable downloadable games, issues with people and game violence, and some Portal 2 talk at the end (no spoilers).

Participants:
-Adrian (@AdrianxHD)
-Vain (@VainZiler)
-Phil (@DSLemming)
-Matt (@mdoucette - xona.com)

Matt's indie proposal: http://xona.com/2010/11/15.html

If you've got any concerns, criticisms, or want to throw us a question, the email is: palutenasarmy@gmail.com -- you can also comment on the YouTube video!

Ending song: Marvin Gaye Vs. Gorillaz - I Heard it Through the Grapevine Vs. Feel Good Inc. [DJ Hero Soundtrack]

That is all.

 

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.