Xbox LIVE Indie Games (XBLIG) Tribute
Monday, September 28, 2015
By: Matthew Doucette

Just wanted to bring your attention to a tribute to XBLIG:

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I have been a huge advocate of XBLIG -- I even wrote a proposal on how to fix it -- and I continue to use C#/XNA to produce next-game games, such as Score Rush Extended coming to PS4.

Here's my tribute quote:

"Although I appreciate XNA on a technical side -- being the best game making API I have ever used -- what I really appreciate is all the friends I have made plus the introduction it gave me to the console gaming industry. I was finally able to make an Xbox game. How cool is that? And now I am making PlayStation games too. Perhaps, someday, this ability will be under-appreciated, but I will never forget what it meant to me. It is the reason Xona Games exists and the reason I am in the gaming industry, a place I wanted to be all my life. XNA, I am still one of your biggest fans."

- Matthew Doucette, Xona Games

That is all.


About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.

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Xona Games,, Xonatech, Saw Tooth Distortion, Evolutionary Prototype (EP), Duality ZF, Decimation X, Decimation X2,
Decimation X3, Decimation X3.5, Decimation X4, Score Rush, Score Rush 2, Score Rush (HTML5), Score Rush MP, and Score Rush Extended (Score Rush EX)
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