Learning Center (Knowledge Base)
Game Design
Thursday, March 17, 2016
By: Matthew Doucette

(A part of our Learning Center collection.)

A collection of my game design articles. Most are short and contain little specs of game design wisdom:


Kids Make Games: Scaredy Ship Released
2016/Jun/05 — Matthew Doucette
Scaredy Ship is officially completed and released. It is another game produced in our Kids Make Games project!

Kids Make Games: Color Crush Released
2016/Jun/04 — Matthew Doucette
Color Crush is officially completed and released. It is one of a few games produced in our Kids Make Games project we work on with Brilliant Labs.

Brilliant Labs MakerSpace: MakeyMakey Project
2016/May/20 — Matthew Doucette
Just a small example of student work in a Brilliant Labs MakerSpace, at Drumlin Heights Consolidated School.

Kids Make Games: Scaredy Ship: Sub-Frames
2016/May/13 — Matthew Doucette
Interesting technicality came up -- sub-frames -- in the development of Scaredy Ship, a game being developed in our Kids Make Games project.

Kids Make Games: Scaredy Ship: Collisions and Score
2016/May/06 — Matthew Doucette
More progress on Scaredy Ship, a game being developed in our Nova Scotian, a Kids Make Games project.

Kids Make Games: Introducing Scaredy Ship
2016/Apr/29 — Matthew Doucette
Another game being created directly in our Nova Scotian schools, thanks to Kids Make Games!

Kids Make Games: Meadowfields Beta Testing
2016/Apr/28 — Matthew Doucette
A grade 3 class beta-testing their own game design, all performed in school!

A Little Bit of Indie Game Dev Philosophy
2015/Nov/08 — Matthew Doucette
Just sharing some design thoughts from Electronic Super Joy's level designer, Cassie Chui.

Concerns About Xbox One Achievements
2013/Oct/15 — Matthew Doucette
Just some thoughts and concerns about Xbox One achievements.

Sad News on Radiangames' First F2P, Bombcats
2013/May/20 — Matthew Doucette
Radiangames' first recap on Bombcat's release.

Death in Video Games
2013/May/03 — Matthew Doucette
Matthew talks about death in video games, and how it matters.

Matthew Doucette Interviewed on Monetization Practices
2013/Mar/13 — Matthew Doucette
Matthew Doucette of Xona Games, interviewed on monetization practices.

Why Braid Has a Speed Run
2012/Dec/19 — Matthew Doucette
Short post on why Braid has a speed run.

Are Games Art? It Doesn't Matter
2012/Dec/06 — Matthew Doucette
I take part in an interview on whether or not games are considered art.

"How I come to be Xona-Infected?"
2011/Jun/20 — Matthew Doucette
A true fans account of Xona Games. Very inspiring.

Score Rush... Laughingly Easy!
2010/Dec/31 — Matthew Doucette
Picking on a "laughingly easy" comment in a Score Rush review.

Great Indie Game Developer Advice
2010/May/04 — Matthew Doucette
Great advice from Robert Boyd of Zeboyd Games, the indie game developer behind Breath of Death VII.

Multidirectional XNA Games Control Tip
2010/May/03 — Matthew Doucette
A tip for all multidirectional XNA Games. Please share!


About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.

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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Evolutionary Prototype (EP), Duality ZF, Decimation X, Decimation X2,
Decimation X3, Decimation X3.5, Decimation X4, Score Rush, Score Rush 2, Score Rush (HTML5), Score Rush MP, and Score Rush Extended (Score Rush EX)
trademarked and copyrighted by Xona Games Inc., Matthew Doucette, and/or Jason Doucette.
© 2000..2005 Saw Tooth Distortion. © Xona.com. © 2008..2010 Xona Games (under Xona.com).
© Xona Games Inc.

We make Intense Retro video games.