Thursday, March 17, 2016
Learning Center (Knowledge Base)
By: Matthew Doucette
(A part of our Learning Center collection.)
A collection of my game design articles. Most are short and contain little specs of game design wisdom:
Kids Make Games: Scaredy Ship Released
2016/Jun/05 — Matthew Doucette
Scaredy Ship is officially completed and released. It is another game produced in our Kids Make Games project!
Kids Make Games: Color Crush Released
2016/Jun/04 — Matthew Doucette
Color Crush is officially completed and released. It is one of a few games produced in our Kids Make Games project we work on with Brilliant Labs.
Brilliant Labs MakerSpace: MakeyMakey Project
2016/May/20 — Matthew Doucette
Just a small example of student work in a Brilliant Labs MakerSpace, at Drumlin Heights Consolidated School.
Kids Make Games: Scaredy Ship: Sub-Frames
2016/May/13 — Matthew Doucette
Interesting technicality came up -- sub-frames -- in the development of Scaredy Ship, a game being developed in our Kids Make Games project.
Kids Make Games: Scaredy Ship: Collisions and Score
2016/May/06 — Matthew Doucette
More progress on Scaredy Ship, a game being developed in our Nova Scotian, a Kids Make Games project.
Kids Make Games: Introducing Scaredy Ship
2016/Apr/29 — Matthew Doucette
Another game being created directly in our Nova Scotian schools, thanks to Kids Make Games!
Kids Make Games: Meadowfields Beta Testing
2016/Apr/28 — Matthew Doucette
A grade 3 class beta-testing their own game design, all performed in school!
A Little Bit of Indie Game Dev Philosophy
2015/Nov/08 — Matthew Doucette
Just sharing some design thoughts from Electronic Super Joy's level designer, Cassie Chui.
Concerns About Xbox One Achievements
2013/Oct/15 — Matthew Doucette
Just some thoughts and concerns about Xbox One achievements.
Sad News on Radiangames' First F2P, Bombcats
2013/May/20 — Matthew Doucette
Radiangames' first recap on Bombcat's release.
Death in Video Games
2013/May/03 — Matthew Doucette
Matthew talks about death in video games, and how it matters.
Matthew Doucette Interviewed on Monetization Practices
2013/Mar/13 — Matthew Doucette
Matthew Doucette of Xona Games, interviewed on monetization practices.
Why Braid Has a Speed Run
2012/Dec/19 — Matthew Doucette
Short post on why Braid has a speed run.
Are Games Art? It Doesn't Matter
2012/Dec/06 — Matthew Doucette
I take part in an interview on whether or not games are considered art.
"How I come to be Xona-Infected?"
2011/Jun/20 — Matthew Doucette
A true fans account of Xona Games. Very inspiring.
Score Rush... Laughingly Easy!
2010/Dec/31 — Matthew Doucette
Picking on a "laughingly easy" comment in a Score Rush review.
Great Indie Game Developer Advice
2010/May/04 — Matthew Doucette
Great advice from Robert Boyd of Zeboyd Games, the indie game developer behind Breath of Death VII.
Multidirectional XNA Games Control Tip
2010/May/03 — Matthew Doucette
A tip for all multidirectional XNA Games. Please share!
About the Author:
I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.