Learning Center (Knowledge Base)
Game Platform Design
Thursday, March 17, 2016
By: Matthew Doucette

(A part of our Learning Center collection.)

A collection of my game platform design articles, targetted towards Xbox LIVE Indie Games (XBLIG) however applicable to all game platforms with an overabundance of content. The top article here is our Xona Proposal, the proposed fix to XBLIG and all over-populated, unregulated game marketplaces. It influenced the design of (at least) two next-gen platforms.

 

Microsoft, We Need More Than 50 XBLIG Tokens!
2010/Dec/06 — Matthew Doucette
A proposal issue for Microsoft to give Xbox LIVE Indie Game developers more than 50 tokens.

Improve Traffic Flow to XBLA and XBLIG: More Proposed Changes to Xbox LIVE Dashboard
2010/Nov/17 — Matthew Doucette
A proposal to improve the traffic flow to XBLA and XBLIG games on the Xbox LIVE dashboard.

Xona Proposal: Changing the Face of XBLIG: Proposed Changes to XBLIG Dashboard (Final Draft)
2010/Nov/15 — Matthew Doucette
A proposal to Microsoft to change the face of XBLIG for the better.

Why We Should Encourage "Crap" XBLIG Games
2010/Nov/04 — Matthew Doucette
A rant on why we should encourage "crap" XBLIG games, and what we should do about it.

Changing the Face of XBLIG: Proposed Changes to XBLIG Dashboard (First Draft)
2010/Nov/01 — Matthew Doucette
Proposed changes to XBLIG dashboard.

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.



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We make Intense Retro video games.