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Random is an experiment game coded by Matthew Doucette for Atlantic Lottery Hackathon.001: Probability and Randomness.
The purpose is to be as random as possible, even though random is defined as having no purpose. You type in codes with the A, B, X, Y buttons on the gamepad and you get points for each sequence you type in. You only have so much time. If you type in the same sequence twice, you get half the points, and this halfing continues on forever.
The game ends by showing a histogram of your randomness.
Placed 3rd at the Atlantic Lottery Hackathon.001: Probability and Randomness hackathon event at Volta Labs, winning $850.00!
Music by Imphenzia!
Here is a portion of the pitch recorded on Volta's Twitter feed:
History / Trivia:
It was originally titled Human Randomness as it tested human randomness.
Random, the game and idea, was originally conceived in Global Game Jam 2015 on the last day, but no functionality was developed and the (non-existing) game was never submitted. The Atlantic Lottery Hackathon.001: Probability and Randomness hackathon inspired me to begin to develop and complete the game. It is one of the few games I actually completed for a hackathon or game jam.
Random, the game, was inspired by Hack This Games series on Xbox 360 (Xbox LIVE Indie Games), when I could not hack a five digit long ABXY code and decided to randomly attack it, unsuccessfully. I wondered just how random I was being, and constructed the idea of a "Human Randonmess" app to test it out.
Check out our other game prototypes!
That is all!
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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Evolutionary Prototype (EP), Duality ZF, Decimation X, Decimation X2,
Decimation X3, Decimation X3.5, Decimation X4, Score Rush, Score Rush 2, Score Rush (HTML5), Score Rush MP, and Score Rush Extended (Score Rush EX)
trademarked and copyrighted by Xona Games Inc., Matthew Doucette, and/or Jason Doucette.
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