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"Intense Retro" Explained
Sunday, May 20, 2012
By: Matthew Doucette

Intense Retro is a merge between retro gameplay and modern-day intensity. Here's an example:


Decimation X3, one of our intense retro games.

Intense Retro is one of many manifestations of the game development philosophies of Xona Games. Essentially, "intense retro" is a marketing term that quickly and efficiently details to the masses that we concentrate on nostalgic game concepts with modern-day gameplay and intensity. See why we call it "intense retro" instead?

We understand that hardcore shmup fans do not consider shmups (shoot'em ups) to be retro, as they still exist, just like FPS's (First Person Shooters) are not retro because FPS's still exist. Interesting point. But, as with all marketing, it matters to get to the point quickly. Technicalities are interesting for those reading this paragraph right now, but the average consumer simply has no time for them. Company tag lines cannot dive into details, however much we appreciate them ourselves. And "intense retro" messages (verb), clearly to everyone, the type of games we produce, even to those who disagree with the technicalities behind the proper usage of "retro".


Score Rush, another intense retro game of ours.

For more examples, view our game trailers. Let us know what you think!

 

Also see:

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning, indie game studio I run with my twin brother. We make arcade-style intense retro games. Our incorporation, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our incorporation has won $180,000 in contests. Our games have won contests, have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, and held 3 of the 5 top rated spots in Japan out of all indie games on Xbox LIVE. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions relating to the games we develop. Read about our story, our awards, our games, and our blog.


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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Duality ZF, Decimation X, Decimation X2, Decimation X3, and Score Rush
trademarked and copyrighted by Xona Games, Inc., Jason Doucette, and Matthew Doucette.
© Xona Games, Inc.
We make Intense Retro games.