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By: Matthew Doucette
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Intense Retro is a merge between retro gameplay and modern-day intensity. Here's an example:
Intense Retro is one of many manifestations of the game development philosophies of Xona Games. Essentially, "intense retro" is a marketing term that quickly and efficiently details to the masses that we concentrate on nostalgic game concepts with modern-day gameplay and intensity. See why we call it "intense retro" instead?
We understand that hardcore shmup fans do not consider shmups (shoot'em ups) to be retro, as they still exist, just like FPS's (First Person Shooters) are not retro because FPS's still exist. Interesting point. But, as with all marketing, it matters to get to the point quickly. Technicalities are interesting for those reading this paragraph right now, but the average consumer simply has no time for them. Company tag lines cannot dive into details, however much we appreciate them ourselves. And "intense retro" messages (verb), clearly to everyone, the type of games we produce, even to those who disagree with the technicalities behind the proper usage of "retro".
About the Author: I am Matthew Doucette of Xona Games, an award-winning, indie game studio I run with my twin brother. Our company, our games, and our engine technologies have all won prestigious awards and received worldwide press. Our company and games have won cash contests up to $100,000. Our games have ranked from #1 in Canada to #1 in Japan, as well as become #1 best sellers in multiple countries. Read about our story, our awards, our games, and our blog.
Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Duality ZF, Decimation X, Decimation X2, Decimation X3, and Score Rush
trademarked and copyrighted by Xona Games, Inc., Jason Doucette, and Matthew Doucette.
© Xona Games, Inc.
We make Intense Retro games.