Monday, September 28, 2015
By: Matthew Doucette
2021-JUL-22 UPDATE:
Website offline. Please visit it via Web Archive: http://web.archive.org/web/20171017162904/http://www.indiegames-uprising.com:80/XBLIGTribute/
Just wanted to bring your attention to a tribute to XBLIG:
>>> indiegames-uprising.com/XBLIGTribute <<<
I have been a huge advocate of XBLIG -- I even wrote a proposal on how to fix it -- and I continue to use C#/XNA to produce next-game games, such as Score Rush Extended coming to PS4.
Here's my tribute quote:
"Although I appreciate XNA on a technical side -- being the best game making API I have ever used -- what I really appreciate is all the friends I have made plus the introduction it gave me to the console gaming industry. I was finally able to make an Xbox game. How cool is that? And now I am making PlayStation games too. Perhaps, someday, this ability will be under-appreciated, but I will never forget what it meant to me. It is the reason Xona Games exists and the reason I am in the gaming industry, a place I wanted to be all my life. XNA, I am still one of your biggest fans."
- Matthew Doucette, Xona Games
That is all.
About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.