Always Draw The Hitbox

Friday, October 9, 2015
By: Matthew Doucette

I wanted to share a single Score Rush Extended screenshot captured during beta-testing:

Score Rush Extended. 4 players. 4 hitboxes, never hidden.

Can you see what is happening?

Those are four hitboxes, still rendered despite the (very quick) blinding explosion from a boss kill.

Keep in mind this is a split-second screen capture, the game never appears this way to the gamer. Even in this split-second, we still adhere to our philosohpy of empowering the player and never letting the game be at fault for player death.


That is all!


About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.