Sunday, October 11, 2015
By: Matthew Doucette
James Cunningham writes (links added by me):
Screenshot Saturday! That means it’s a great day to look at things you might have heard about and others you definitely haven’t, all in a single near-endles cascade of content held together by the screenshotsaturday hashtag. This weekly feature grabs a dozen of the most visually arresting images and animated .gifs... The standard disclaimers apply- no promise on final game quality, images are chosen by a completely subjective formula of “it caught my eye”...
Very cool the following visual caught his eye (from Score Rush Extended: Screenshot Saturday)!
James Cunningham continues (links added by me):
Score Rush Extended- I had to dig deep into the memory banks for this one, but Score Rush was an Xbox Live Indie twin-stick vertical shooter that saw you powering up almost forever as the enemies got bigger and stronger and more firepower-intensive until the screen was completely saturated in so many bullets that it was almost impossible to keep track of it all. Now it’s coming to PS4, which is all kinds of fantastic. I can’t wait to see how the years have tweaked its design.
We hope not to disappoint!
That is all!
About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.