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Thursday, June 11, 2009 By: Matthew Doucette (printer friendly version)
I have to share an amazing piece of video game journalism. It's not often you read a review, preview in this case, where the reviewer just "gets it" and understands where the game developer is coming from and heading. David Collins breaks the mold when he "gets" what we at Xona Games have done with Duality ZF, our upcoming Xbox LIVE shoot'em up. I am amazed at his effort to understand who we are and what we are about. Some clips from the article: So, how do you take a classic genre that’s been pretty much beat to death & refresh it so it feels like new again? I wouldn’t have been able to tell you a until about 2 months ago when I ran across Jason & Matthew Doucette, creators of Duality ZF. ...these guys have done a lot under the hood that doesn’t happen with a lot of the mainstream titles. Their philosophy [...] is “Give the power to the player. The game’s difficulty should arise from enemy strength, not player weakness.” With that approach to the game right from the start, the twin brothers have worked very hard at making the ship controls perfect. The fighter speed is optimized to within .1 pixels per frame. Basically, instead of punishing the player by changing speeds & such to adjust the difficulty, they made the ship controls perfect throughout that game. To crank the difficulty, they made the adjustments to the enemies. This way, the win/lose scenario falls directly on the players skill, not due to poor controls. (Bolding by me.) Read the full article at Quagmire’s Kingdom.
Like To Preview Duality ZF? If you would like to preview Duality ZF, make use of our newly available promotional materials and contact us for anything else you need. We are also taking pre- and post-release interviews on a variety of topics including: Duality ZF development, XNA and XBLCG development, indie game development, shoot'em up (shmup) development and genre choice, XBLA efforts, and more...
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About the Author: I am Matthew Doucette of Xona Games, an award-winning team-of-two indie game development studio working on Xbox 360 and PC games. We have released Decimation X, a 1-4 player shmup, which is Japan's #1 best selling #1 top rated Xbox LIVE Indie Game. We are currently working on Duality ZF, a groundbreaking 1-4 player shmup. It features dual play, the ability to control two fighters at once, a beautiful electronic Imphenzia soundtrack, and a massively upgradable 32-stage spread/laser weapon system. 4 player dual play allows up to eight fighters at once. Many of these features are never before seen shoot'em up firsts. Check out our Duality ZF trailer and help spread the word with our official dualityzf.com website. Coming soon to Xbox LIVE Indie Games. *Also known as a shmup or 2D shooter.
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Xona Games™ (formerly Saw Tooth Distortion™), Xona.com™ (formerly Xonatech™), Jason Doucette, Matthew Doucette. 6,224,771page views (since 2004-Jul-27) |