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Xbox LIVE Indie Games Should Be Doing More
2011/Jul/27 — Matthew Doucette

"XBLIG basically has the low price expectations and flood of product that the Apple App Store has, combined with the low visibility of Nintendo's digital stores - it's no wonder most titles sell poorly. Greater visibility for the high-quality titles on the service would be a great help." - Robert Boyd, Zeboyd Games

Exactly.

P.S. Robert Boyd's games have sold more in one week on Steam than in a year and half on XBLIG. That's nearly a 1:100 ratio.

Soucre: http://www.gamingunion.net/news/xbox-live-indie-should-be-doing-more-says-zeboyd--5909.html

P.S.S. And while you're at it, Microsoft, please fix this issue too: Xona Games Targeted For Rating Manipulation Abuse, Twice.

 

More Indie Articles:

2011/Jul/27 Xbox LIVE Indie Games Should Be Doing More
2011/Jun/08 Photoshop: How To Delete Off-Canvas Content
2011/Jan/05 Revolver360 Top Xbox LIVE Indie Game in Japan
2010/Dec/30 Vote to Include Indie Games in "Best of 2010" Xbox LIVE Dashboard Promotion
2010/Dec/29 Indie Game Winter Uprising Featured on Xbox LIVE Dashboard
2010/Dec/21 Indie Games Winter Uprising Quality Analysis
2010/Dec/08 xWMA with XACT in XNA Game Studio 3.1
2010/Dec/06 Microsoft, We Need More Than 50 XBLIG Tokens!
2010/Dec/01 XBLIG Top Rated & Best Selling Country Lists
2010/Nov/30 Indie Games Winter Uprise Trailer
2010/Nov/18 Indie Games Winter Uprising
2010/Nov/17 Improve Traffic Flow to XBLA and XBLIG: More Proposed Changes to Xbox LIVE Dashboard
2010/Nov/15 Changing the Face of XBLIG: Proposed Changes to XBLIG Dashboard (Final Draft)
2010/Nov/05 Windows Phone 7 Emulator & Fraps Color Problem
2010/Nov/04 Why We Should Encourage "Crap" XBLIG Games
2010/Nov/02 XBLIG Dashboard Worries Continued...
2010/Nov/01 Changing the Face of XBLIG: Proposed Changes to XBLIG Dashboard (First Draft)
2010/Oct/22 The 1st Annual "Who's An Indie Gamer?" Poll Survey
2010/Jul/29 Game Rain #1 - Win 1 of 21 Xbox LIVE Indie Games
2010/Jul/20 Mark Rein's Apology w/ Great Indie Advice
2010/Jul/19 New Xbox LIVE Indie Games Roundup Show
2010/May/24 Top 50 Xbox Forum Communities in XBLIG
2010/May/04 Great Indie Game Developer Advice
2010/May/03 Multidirectional XNA Games Control Tip
2009/Dec/20 MIGS 2009 Wrap Up

 


Xona Games Backs Indie Game: The Movie On Kickstarter
2011/Jul/22 — Matthew Doucette


Kickstarter kicks ass. The largest funding platform for creative projects in the world.

Xona Games is now on Kickstarter: kickstarter.com/profile/xonagames

We are considering starting Duality ZF as a Kickstarter project for funding, but for now we are only a backer. Our first project backed? Indie Game: The Movie! This means you'll see us, as "Xona Games", in the credits.

 

More Xona Games Articles:

2011/Jul/22 Xona Games Backs Indie Game: The Movie On Kickstarter
2011/Jul/06 Xona Games Targeted For Rating Manipulation Abuse, Twice
2011/Jul/04 Xona Games: Featured in Official Xbox Magazine Online
2011/Jun/20 Xona Games: Canada Business Feature
2011/Jun/20 "How I come to be Xona-Infected?"
2011/May/30 Xona Games: Featured in Chronicle Herald
2011/May/09 Xona Games: Interviewed by The Thoughtful Gamers
2011/Apr/11 Xona Games 1 of 3 Developers To Produce Three 4-Star XBLIG Games
2011/Mar/25 Xona Games is 4-Player Shmup King of XBLIG: Created 3 of Top 7
2011/Mar/21 Xona Games Running Lean: The Lean Startup Challenge
2011/Mar/14 Xona Games: Featured in Nova Scotia's "Your Studio Here" Promotions
2011/Mar/14 Xona Games GDC 2011 Booth (Duality ZF Footage)
2011/Feb/22 Xona Games Featuered: Indie Games Counter Sequel-Driven Market
2011/Feb/02 Xona Games: Featured in Chronicle Herald
2011/Jan/27 Xona Games: Are You Smarter Than A CEO? Interview
2011/Jan/26 Featured Indie Developers: Xona Games
2011/Jan/10 Xona Games Featured in Develop Magazine, Again!
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Nov/03 Xona Games Congratulated by Nova Scotia House of Assembly
2010/Sep/23 Xona Games Inspires!
2010/Sep/10 Calculated Success
2010/Sep/06 Racketboy Podcast #15 - Indie Shmups
2010/Aug/30 Xona Games Featured Over 200 Times!
2010/Aug/25 Xona Games NSBI Photoshoot!
2010/Aug/09 Living the Dream!!!
2010/Jun/18 Google Respect
2010/May/25 And In Local News... (Yarmouth, Nova Scotia)
2010/Apr/30 Homebrew Heroes: Retro Gamer Feature
2010/Apr/19 Xona Games Featured in Open to the World Magazine
2010/Apr/15 Xona Games Inc.: We're Officially Incorporated!
2010/Mar/16 GDC 2010 Xona Games Interview (Game Connection)
2010/Feb/25 Xona Games Speaks at Business Over Breakfast
2010/Feb/20 $100,000 I-3 Competition Awards Event - Xona Games Win Video
2010/Feb/02 50,000 YouTube Views
2010/Jan/26 Xona Games Wins $100,000 - I-3 Technology Start-Up Competition
2009/Dec/17 Acadia University Coverage: A Passion For Programming
2009/Dec/08 Xona Games Top 3 in $200,000 Technology Competition
2009/Nov/09 Xona Games Featured in Develop Magazine
2009/Oct/22 Xona Games I-3 Technology Start-Up Competition Finalist
2009/Sep/24 Xona Games Featured on CBC TV News
2009/Sep/23 Xona Games on CBC News Website
2009/Sep/23 CBC Radio One Interviews Xona Games
2009/Aug/18 Xona Games Company Profile for NSBI
2009/Jun/15 Console Arcade Interviews Xona Games
2008/Aug/28 Introducing Xona Games


 


Decimation X3: 16 Best Xbox LIVE Indie Games by Official Xbox Magazine
2011/Jul/11 — Matthew Doucette

Download: Decimation X3 (Xbox LIVE; 80 MSP)

Decimation X3 has been picked as one of the top 16 Best Xbox LIVE Indie Games by Official Xbox Magazine Online. Amazingly, this is the second time Decimation X3 has been featured in OXM, and the third time Xona Games has! It's just great coverage!


Decimation X3, one of the 16 best Xbox LIVE Indie Games.

 

We are not sure if the list is ordered, but we appear #3 on the list!

The writeup:

We chatted with the top Xbox Live Indie Games developers yesterday to kick off Indie Independence Weekend, and we're continuing the indie love by cataloguing our favorite Xbox Live Indie Games. If you've never visited the Indie section of the Xbox Live Dashboard, these 16 sweet games are the first you should try.



Decimation X3
With Decimation X3, Xona Games has refined the Space Invader-style shooter to near perfection. By adding multiplayer, colorful graphics, uniquely designed enemies, and a constant stream of power ups, Decimation X3 keeps the excitement level persistent for as long as you've got your hands on the controller.

Please check out all the games in the article at: http://www.oxmonline.com/article/features/-presses/16-best-xbox-live-indie-games.

 

More Decimation X3 Articles:

2011/Jul/11 Decimation X3: 16 Best Xbox LIVE Indie Games by Official Xbox Magazine
2011/May/18 Decimaton X3: Featured in Official Xbox Magazine
2011/Feb/16 Dzag: The Decimation X3 GOD!
2011/Feb/15 Decimation X3 & Score Rush: Top 25 Indie Games
2011/Feb/11 Decimation X3 - Reviews On The Run
2011/Jan/20 Decimation X3 Top Pick of Joystiq's 2010 Buyer's Guide
2011/Jan/11 Decimation X3: 6th of Top 20 Best XBLIG Games of 2010
2011/Jan/06 NeoGAF Awards: Xona Games Wins Both Gold & Bronze!
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/24 4 Player Decimation X3 Video
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Dec/12 Score Rush #1 and #2 Best Seller in 3 Countries
2010/Dec/10 Decimation X3 #1 Best Seller in 4 Countries
2010/Dec/09 Decimation X3 #1 in Japan!
2010/Dec/08 Decimation X3 #12 Top Rated XBLIG in U.S.!
2010/Dec/07 Decimation X3 Released!
2010/Nov/30 Indie Games Winter Uprise Trailer
2010/Nov/22 Decimation X3 Box Art
2010/Nov/18 Indie Games Winter Uprising


 


Xona Games Targeted For Rating Manipulation Abuse, Twice
2011/Jul/06 — Matthew Doucette


Decimation X3's results of two rating manipulation attacks.
The first attack starts off-screen, as data was collected only after the first attack started.

I hate writing articles like this. :(

But, I have to document it for reference purposes.

It is now twice that our games have had their ratings abused on Microsoft's Xbox LIVE Indie Games platform. The first occurred in March 2011, detailed in Michael Neel's "The Real March Madness - XBLIG Rating Manipulation Continues" article. The second occurred in June 2011, as brought to light by my APP HUB posts (1,2,3), all three quoted here:

 

APP HUB Posts:

Charles,

There is now more rating abuse taking place.

Our ratings are dropping in Japan as well as beginning to drop in the U.S. again (and presumably in other countries). Only for Decimation X3 and Score Rush, but not Decimation X (our lowest rated game before the abuse):

So now our worse game is #3 in Japan and the others are #21 and #35... they used to be #3, #4, and #5.

http://marketplace.xbox.com/ja-JP/Games/XboxIndieGames?SortBy=TopRated

And now our worse game is also the highest in US, where it was left after the first rating abuse, and the others are #220 and #221... they used to be in the top 30. They were approximately #170..#180 after the first rating abuse.

http://marketplace.xbox.com/en-US/Games/XboxIndieGames?page=8&sortby=TopRated

It's hard not to view this as a lack of respect for your developers. Can you please fix this, for the sake of doing what is right for your developers? What do we have to do to inspire you to fix what rightfully should be fixed without needlessly challenging our relationship? I have not gone public with this which has been my overwhelming feedback on what to do, to essentially force Microsoft in a position to do the right thing. I don't even want to do such a thing. I support Microsoft, this is clear. Please support me back.

Thank you.

Matthew Doucette, Xona Games

- http://forums.create.msdn.com/forums/p/80881/516323.aspx#516323

I'll show the example of just Score Rush in Japan:

Score Rush 28/06/2011 4 194 24 (rating, number of votes, rating rank)
Score Rush 27/06/2011 4 194 25
Score Rush 26/06/2011 4 194 28
Score Rush 24/06/2011 4 194 28
Score Rush 23/06/2011 4 194 29
Score Rush 22/06/2011 4 194 30
Score Rush 21/06/2011 4 194 30
Score Rush 20/06/2011 4 194 30
Score Rush 19/06/2011 4 194 31
Score Rush 18/06/2011 4 193 29
Score Rush 17/06/2011 4 193 28
Score Rush 16/06/2011 4 193 28
Score Rush 15/06/2011 4 193 28
Score Rush 14/06/2011 4 193 30
Score Rush 13/06/2011 4 193 30
Score Rush 12/06/2011 4 193 30
Score Rush 11/06/2011 4 185 7
Score Rush 10/06/2011 4 185 7
Score Rush 09/06/2011 4.25 177 6
Score Rush 08/06/2011 4.25 177 6
Score Rush 07/06/2011 4.25 176 6
Score Rush 06/06/2011 4.25 176 6
Score Rush 05/06/2011 4.5 158 3
Score Rush 03/06/2011 4.5 158 3
Score Rush 02/06/2011 4.5 158 3
Score Rush 01/06/2011 4.5 158 3
Score Rush 31/05/2011 4.5 158 3
Score Rush 30/05/2011 4.5 154 3
Score Rush 29/05/2011 4.5 154 3
Score Rush 28/05/2011 4.5 154 3
Score Rush 27/05/2011 4.5 154 3
Score Rush 26/05/2011 4.5 154 3
Score Rush 25/05/2011 4.5 154 2
Score Rush 24/05/2011 4.5 154 3
Score Rush 10/05/2011 4.5 150 3
Score Rush 09/05/2011 4.5 150 3
Score Rush 08/05/2011 4.5 150 3
Score Rush 07/05/2011 4.5 150 3
Score Rush 06/05/2011 4.5 150 3
Score Rush 05/05/2011 4.5 150 3
Score Rush 04/05/2011 4.5 150 3
Score Rush 03/05/2011 4.5 150 3
Score Rush 02/05/2011 4.5 150 3
Score Rush 30/04/2011 4.5 148 3
Score Rush 29/04/2011 4.5 148 3
Score Rush 28/04/2011 4.5 148 3
Score Rush 26/04/2011 4.5 148 3
Score Rush 25/04/2011 4.5 148 3
Score Rush 24/04/2011 4.5 148 3
Score Rush 23/04/2011 4.5 148 3
Score Rush 22/04/2011 4.5 148 3
Score Rush 21/04/2011 4.5 148 3
Score Rush 19/04/2011 4.5 148 3
Score Rush 18/04/2011 4.5 148 3
Score Rush 17/04/2011 4.5 147 3
Score Rush 15/04/2011 4.5 146 3
Score Rush 14/04/2011 4.5 146 3
Score Rush 13/04/2011 4.5 146 3
Score Rush 12/04/2011 4.5 146 3
Score Rush 11/04/2011 4.5 146 3

The math fits that every vote after 158 (after June 6th, 2011 and the end of our #3 spot in Japan) could have been a 1 star vote. It only takes 36 such votes to do this damage. 1 star votes cause incredible damage to top rated lists.

Matthew Doucette, Xona Games

-http://forums.create.msdn.com/forums/p/80881/516374.aspx#516374

"Murudai" posted:
...the position on the Top Rated list does actually make a big difference.


This is information Robert Boyd has already clearly demonstrated to us, and I appreciate you coming forward, Murudai, to silence any doubt.

The most scarring issue is the indirect value of discrediting the developer. In our talks with publishers and media we mention our #3/4/5 ranks of 1,800 games in Japan all the time. It doesn't help that http://marketplace.xbox.com/ja-JP/Games/XboxIndieGames?SortBy=TopRated shows Decimation X3 and Score Rush at #20 and #39 (at the time of this writing). Our ratings is one of our standout accomplishments, beyond our $100,000 contest win, as it's a measure of our success on the field. Damaging to Microsoft is where the conversation leads to next, which is talks of rating manipulations and the lack of support. I wish I could avoid this all.

What about the value of simply doing what is right, respecting (top) developers, and showcasing truthful lists to the Xbox LIVE gaming community?

Matthew Doucette, Xona Games

- http://forums.create.msdn.com/forums/p/80881/520197.aspx#520197

 

Stat Screenshots:

Michael Neel of GameMarx and Xbox Indies, both great sites, helped shed light on the both issues with stat tracking. Here you can see the stats of all our games and how they were targeted and abused via rating manipulation:

Here are screenshots of each, as of today (July 6th, 2011):


Score Rush stats, showing rating manipulation.
Look at the "Top Rated Position" graph for United States and Japan.
Source: xboxindies.com/game/score-rush/stats.


Decimation X3 stats, showing rating manipulation.
Look at the "Top Rated Position" graph for United States and Japan.
Source: xboxindies.com/game/decimation-x3/stats.


Decimation X stats, showing rating manipulation.
Look at the "Top Rated Position" graph for United States (potentially targeted) and Japan (not targeted).
Source: xboxindies.com/game/decimation-x/stats.

.

Please note, these stats do not cover the beginning of the first rating abuse. They were collected only after it started.

 

Ranks Before and After:

After both rating abuse manipulations, as of today (July 6, 2011), we had two top 30 games in the U.S. kicked down to 200, off the charts essentially. And in Japan, we had the #3, #4, and #5 games, two of them kicked down to #20 (Decimation X3) and #39 (Score Rush ). The untargeted and worse of our games jumped from #5 to #3 with the absence of our other two games (Decimation X). This is out of 1,800 games These changes are signifcant.

 

Conclusion:

And Microsoft's official response to all of this: "We have also investigated rolling back suspect votes, however, we determined it will not be possible to do this." - Charles Cox, Microsoft. Of course it is possible to do this, and I wish they would.

There are so many issues. One is the lost ability to rate games in the Games Library on the Xbox 360 Dashboard, which has lowered the amount of XBLIG voting that takes place which makes rating manipulations easier to perform. I created a connect issue on it which currently has an incredible 105 up votes and 0 down votes, but no response from Microsoft. Please vote and comment on it, it requires a free signup to Microsoft Connect:

It's not like Microsoft never moves. So don't read this the wrong way. They reacted to the most up voted connect issue on XBLIG ever, when XBLIG devs fought to move Indie Games back under "Games and Demos:

There's a lot of dreams I have for XBLIG, including the "Xona Proposal", that may never see the light of day. It's a truly amazing platform with even more amazing potential. It's sad to see it only get half way there, because the second half could truly be magnificent for indie game developers and gamers alike.

 

More Xona Games Articles:

2011/Jul/22 Xona Games Backs Indie Game: The Movie On Kickstarter
2011/Jul/06 Xona Games Targeted For Rating Manipulation Abuse, Twice
2011/Jul/04 Xona Games: Featured in Official Xbox Magazine Online
2011/Jun/20 Xona Games: Canada Business Feature
2011/Jun/20 "How I come to be Xona-Infected?"
2011/May/30 Xona Games: Featured in Chronicle Herald
2011/May/09 Xona Games: Interviewed by The Thoughtful Gamers
2011/Apr/11 Xona Games 1 of 3 Developers To Produce Three 4-Star XBLIG Games
2011/Mar/25 Xona Games is 4-Player Shmup King of XBLIG: Created 3 of Top 7
2011/Mar/21 Xona Games Running Lean: The Lean Startup Challenge
2011/Mar/14 Xona Games: Featured in Nova Scotia's "Your Studio Here" Promotions
2011/Mar/14 Xona Games GDC 2011 Booth (Duality ZF Footage)
2011/Feb/22 Xona Games Featuered: Indie Games Counter Sequel-Driven Market
2011/Feb/02 Xona Games: Featured in Chronicle Herald
2011/Jan/27 Xona Games: Are You Smarter Than A CEO? Interview
2011/Jan/26 Featured Indie Developers: Xona Games
2011/Jan/10 Xona Games Featured in Develop Magazine, Again!
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Nov/03 Xona Games Congratulated by Nova Scotia House of Assembly
2010/Sep/23 Xona Games Inspires!
2010/Sep/10 Calculated Success
2010/Sep/06 Racketboy Podcast #15 - Indie Shmups
2010/Aug/30 Xona Games Featured Over 200 Times!
2010/Aug/25 Xona Games NSBI Photoshoot!
2010/Aug/09 Living the Dream!!!
2010/Jun/18 Google Respect
2010/May/25 And In Local News... (Yarmouth, Nova Scotia)
2010/Apr/30 Homebrew Heroes: Retro Gamer Feature
2010/Apr/19 Xona Games Featured in Open to the World Magazine
2010/Apr/15 Xona Games Inc.: We're Officially Incorporated!
2010/Mar/16 GDC 2010 Xona Games Interview (Game Connection)
2010/Feb/25 Xona Games Speaks at Business Over Breakfast
2010/Feb/20 $100,000 I-3 Competition Awards Event - Xona Games Win Video
2010/Feb/02 50,000 YouTube Views
2010/Jan/26 Xona Games Wins $100,000 - I-3 Technology Start-Up Competition
2009/Dec/17 Acadia University Coverage: A Passion For Programming
2009/Dec/08 Xona Games Top 3 in $200,000 Technology Competition
2009/Nov/09 Xona Games Featured in Develop Magazine
2009/Oct/22 Xona Games I-3 Technology Start-Up Competition Finalist
2009/Sep/24 Xona Games Featured on CBC TV News
2009/Sep/23 Xona Games on CBC News Website
2009/Sep/23 CBC Radio One Interviews Xona Games
2009/Aug/18 Xona Games Company Profile for NSBI
2009/Jun/15 Console Arcade Interviews Xona Games
2008/Aug/28 Introducing Xona Games

 


Duality ZF: New 2011 Trailer
2011/Jul/04 — Matthew Doucette

We are pleased to present the new 2011 Duality ZF trailer, featuring ghost continues, improved graphics, g-mode, option-mode, new fighters, new weaspons, new graphic effects, dual sountracks with the first feature of Dragon Music Productions (known for the amazing Score Rush soundtrack), new pixel shaders, and more:


http://www.youtube.com/watch?v=fipIqeqVjlY&hd=1
Duality ZF 2011 Trailer

Check out what some top indie game developers have to say about Duality ZF:

Tim Ambrogi, Final Form Games, creator of Jamestown: "@XonaGames Wow, you guys really have been busy! The new ships look amazing, and the ghost continues is a killer idea. Can't wait to play it!" - http://twitter.com/#!/westquote/statuses/86490912259186688

Dean Dodrill, Humble Heart, creator of Dust: An Elysian Tail: "@mdoucette http://www.dealspwn.com/duality-zf-trailer-brings-rain-67748 Haha, and I thought I was pushing a lot of particles! Duality ZF!" - http://twitter.com/#!/NoogyTweet/statuses/86612235220299776

Duality ZF is currently destined for XBLA and Steam, although this is not official yet. Many things can change during the development of a game, and its platform destination is one of them. As true gamers we ultimately wish to bring the Duality ZF experience to all gamers on all platforms, but as an indie studio we are restricted with resource and will do what we can!

Don't be shy, and let us know what you think on our Facebook and Twitter pages. And please share!

 

More Duality ZF Articles:

2011/Jul/04 Duality ZF: New 2011 Trailer
2011/Mar/14 Xona Games GDC 2011 Booth (Duality ZF Footage)
2010/Sep/27 Duality ZF's Indie Game Challenge 2011 Pitch Video
2010/Sep/26 Duality ZF a Semi-Finalist: 3rd Independent Game Developer's Competition
2010/Aug/19 Duality ZF's Bullet Hell Game Mode
2010/Aug/18 Independent Shmups Fight For Justice!
2010/Aug/02 Vote for Duality ZF in 3rd Independent Game Developer's Competition
2010/Jun/16 Jalloo Festival to Showcase Duality ZF
2010/Jun/09 Duality ZF Video: 4 Players, 8 Fighters, A Shmup First
2010/Jun/02 Explosive Duality ZF Footage: Introducing G-MODE
2010/May/04 Duality ZF #1 in Canada #5 in World in Dream Build Play 2010
2010/May/04 Dream Build Play 2010 Top 6 Winners (Videos)
2010/Apr/16 Duality ZF a Top 6 Dream Build Play 2010 Finalist!
2010/Apr/16 New Duality ZF April 2010 Gameplay Footage
2010/Apr/10 Dream Build Play 2010 Finalists (Videos)
2010/Apr/09 Duality ZF a Dream Build Play 2010 Finalist
2010/Apr/08 Duality ZF Trailer Hits 30,000 Views
2010/Jan/04 Duality ZF Featured Over 100 Times
2009/Dec/22 Duality ZF Gameplay: Boss Rush
2009/Dec/11 Duality ZF Screenshots - Dream Build Play Spotlight
2009/Nov/02 Duality ZF An Independent Games Festival (IGF) Entry
2009/Oct/17 Duality ZF Named "Double Attack" in Japanese: 双攻
2009/Oct/07 Duality ZF Fan Prediction
2009/Sep/21 Duality ZF & Hurricane X2 Make XNA Spotlight
2009/Sep/16 Duality ZF in Hometown News
2009/Sep/12 Duality ZF Trailer Breaks 20,000 views
2009/Sep/05 Duality ZF #2 in Canada #7 in World in Dream Build Play 2009 (Top 20 Video Trailers)
2009/Sep/04 Dream Build Play 2009 Finalists
2009/Aug/31 Duality ZF Testimonials
2009/Aug/27 Duality ZF Accepted into Dream Build Play 2009
2009/Jul/30 Duality ZF One Hell of a Game
2009/Jul/29 Duality ZF Picked Among Top Xbox LIVE Indie Games
2009/Jul/22 Duality ZF Among Top Dream Build Play 2009 Entries?
2009/Jul/13 Another Duality ZF Ad
2009/Jul/09 Duality ZF to compete in Dream Build Play 2009
2009/Jun/14 Duality ZF to be Most Popular Xbox LIVE Indie Game?
2009/Jun/11 Refresing a Classic Genre
2009/Jun/10 Duality ZF Promo Materials (Now Available)
2009/Jun/01 SFX360: XBLCG Shoot'Em Ups Will Change Forever
2009/May/28 Duality ZF: 98 Percentile Rank on GameTrailers.com
2009/May/27 Duality ZF Official Site Launches
2009/May/19 Duality ZF, Best Deal on Xbox Marketplace?
2009/May/18 Final Duality ZF Ad in XNA Roundup; Detailed
2009/May/15 IndieGames.com Covers Duality ZF
2009/May/13 First Duality ZF Interview
2009/May/09 Second Duality ZF Ad in XNA Roundup
2009/May/02 First Duality ZF Ad
2009/Apr/29 Duality ZF April 2009 Trailer
2009/Apr/11 Duality ZF March 2009 Tech Demo
2009/Mar/31 New Duality ZF Screenshots
2008/Nov/19 Duality ZF FAQ Answers
2008/Nov/17 First Duality ZF Screenshots
2008/Oct/21 Duality ZF October 2008 Alpha Demo
2008/Sep/24 Introducing Duality ZF


 


Score Rush: Top Picked in Retro Gamer's Indie High Five
2011/Jul/04 — Matthew Doucette

This is a pretty cool compliment: In Retro Gamer's Homebrew Hereos feature, which we were once featured in, they highlight the developer's top five picks. Indie team Red Wolf, creator of indie shump Vorpal, picked Score Rush as one of their top five! To gain the respect of your peers, who are in compeititon with you, is a great honor! Here's the pics:


Retro Gamer Issue #89 Cover.


Retro Gamer Issue #89's Homebrew Hereos.
Featuring Abraham Morales of Red Wolf, creator of Vorpal.


Score Rush picked as one of Red Wolf's top five!

Thanks so much, Abraham Morales and Red Wolf! And if you haven't already, check out their shmup game Vorpal in the Xbox LIVE Indie Games section.

 

More Score Rush Articles:

2011/Jul/04 Score Rush: Top Picked in Retro Gamer's Indie High Five
2011/Jun/20 Score Rush: Winner of Golden Dude Award for Best Graphics
2011/Jun/20 Score Rush: 89/100 on XXL Gaming
2011/Feb/15 Decimation X3 & Score Rush: Top 25 Indie Games
2011/Jan/06 NeoGAF Awards: Xona Games Wins Both Gold & Bronze!
2011/Jan/03 Gamasutra: Score Rush 1 of 5 Best Indie Games
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/31 Score Rush... Laughingly Easy!
2010/Dec/17 Score Rush Named Xbox LIVE Indie Game of the Week
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Dec/12 Score Rush #1 and #2 Best Seller in 3 Countries
2010/Dec/09 Score Rush Released!
2010/Dec/01 Explosive New Score Rush Trailer
2010/Nov/23 Score Rush New Box Art
2010/Oct/24 Score Rush Box Art
2010/Oct/13 Score Rush: XBLIG & Windows Phone 7 Launch Title


 


Xona Games: Featured in Official Xbox Magazine Online
2011/Jul/04 — Matthew Doucette

Xona Games was featuerd in Official Xbox Magazine Online's "Indie Independence Weekend: XBLIG Interviews" with some of the top Xbox LIVE Indie Games developers!


Xona Games featured in OXM Online's "Indie Independence Weekend: XBLIG Interviews".

 

Quote of our section (some links added by us):



Matthew Doucette, Xona Games
Website | Facebook | Twitter

WHAT'S YOUR GAME?

Decimation X3 and Score Rush tie as our top game. They are nearly identical in ratings, sales, awards, and released only two days apart. They are 4-player nostalgic shoot 'em ups with modern-day gameplay and intensity. Decimation X3 was chosen for Indie Game Winter Uprising. Score Rush is developed on the award winning Duality ZF engine (our next game). Both were developed by our "empower the player" philosophy. They were #10 and #11 on Major Nelson's best selling XBLIG worldwide. Both were #1 best sellers in multiple countries. In Japan, they are rated #3 and #4 out of 1,800 XBLIG games, with Decimation X3's prequel at #5.

WHY XBOX LIVE INDIE GAMES?

Dream Build Play 2008, and the power to create games on a console (our favorite console at that), pulled us into XBLIG. We thought we could win Dream Build Play 2008, but did not even place in the top 20. Next year we came back strong with a #7 overall win and #2 in Canada. The next year we maintained that momentum and scored a #5 overall win and #1 in Canada. This year we just entered it again. All four years we entered Duality ZF, the engine that Score Rush is built on.

WHAT HAS XBOX LIVE INDIE GAMES MEANT TO YOU?

Xbox LIVE Indie Games has meant the world to us. It is what finally got us into making games officially after a lifetime. We have been making games since we were seven years old, always with aspirations of doing it for a living, but life and school always got in the way. It's no surprise that we made a full circle return back to game development. We have XBLIG and Dream Build Play to thank for that opportunity and motivation.

We have not been financially successful, but the majority of our time is spent on Duality ZF, a game destined for Xbox LIVE Arcade. All of our XBLIG work is side projects. It is difficult in any industry to self-fund with side projects alone.

We have won our share of awards. $100,000 technology contest award, featured in five major gaming magazines (this being our second feature in OXM), #1 in Canada and Japan for various reasons. Every game we have made has won prestigious awards, and even our company and its technology itself has. It has brought us to MIGS and GDC to meet publishers and big dogs of the gaming industry all around the world. It's truly been amazing. We had a booth at GDC 2011. How cool is that?

Read our short story here.

WHAT'S XBOX LIVE INDIE GAMES' GREATEST STRENGTH?

The strong point of XBLIG is its lack of restrictions. It's common to hammer XBLIG for its bad games, and even in the community forums developers blame developers for outputting bad content. But, prepare for a paradigm shift: We want the bad games, because we want all the games. It's an experimental games platform that will produce gems that would otherwise be regulated away. The true solution is the platform should sort the content, the way search engines sort websites.

WHAT'S XBOX LIVE INDIE GAMES' GREATEST WEAKNESS?

Xbox LIVE Indie Games does not put it's best (and quite beautiful) face forward. Its "front page" or first tab is the last 50 XBLIG games produced, which in any unregulated system will be dominated by low quality titles. This tarnishes XBLIG's reputation. And this is not the fault of the developers producing those titles, as one of those developers may be the next John Carmack learning the ropes, but the fault of the platform's unwillingness to sort and filter the content. Look at XBLA and what do you see first? High quality recent content. Likewise, I believe XBLIG should showcase high quality recent content. The rewarding of quality work would have inspired more quality work, instead of the random get-rich-quick schemes that dominate the virtual shelves of XBLIG. It's the negativity that happens when you leave the platform in chaos.

I have outlined what has become to be known as the "Xona Proposal" on fixing XBLIG here. It has been put in front of the founders of the XBLIG initiative and supported by a large majority of the XBLIG community.

Real leaderboards and achievements with Gamerscore are also necessary. I believe if the above changes happened, XBLIG would be the place to be for indie gaming, both for developers and gamers.

WHAT DOES THE FUTURE HOLD FOR XBOX LIVE INDIE GAMES?

I do not see it evolving, but I would take a job at Microsoft today if I could be enact the changes I feel XBLIG needs. I anticipate that XBLIG would grow 10 to 100 times in size with these changes. Someone is going to make a platform like this, and it's sitting in Microsoft's lap. It's so hard for me to ignore this potential. I absolutely love indie games and I believe Microsoft has come halfway to creating the best platform ever for indie game developers and gamers. I want it see it play out until the end.

WHAT'S THE BEST XBOX LIVE INDIE GAME (BESIDES YOUR OWN)?

The best XBLIG game is hard to pick, but I'll go with Cthulhu Saves the World for this one!

Thanks so much to Dave Rudden for featuring us and other great XBLIG developers!

 

More Xona Games Articles:

2011/Jul/22 Xona Games Backs Indie Game: The Movie On Kickstarter
2011/Jul/06 Xona Games Targeted For Rating Manipulation Abuse, Twice
2011/Jul/04 Xona Games: Featured in Official Xbox Magazine Online
2011/Jun/20 Xona Games: Canada Business Feature
2011/Jun/20 "How I come to be Xona-Infected?"
2011/May/30 Xona Games: Featured in Chronicle Herald
2011/May/09 Xona Games: Interviewed by The Thoughtful Gamers
2011/Apr/11 Xona Games 1 of 3 Developers To Produce Three 4-Star XBLIG Games
2011/Mar/25 Xona Games is 4-Player Shmup King of XBLIG: Created 3 of Top 7
2011/Mar/21 Xona Games Running Lean: The Lean Startup Challenge
2011/Mar/14 Xona Games: Featured in Nova Scotia's "Your Studio Here" Promotions
2011/Mar/14 Xona Games GDC 2011 Booth (Duality ZF Footage)
2011/Feb/22 Xona Games Featuered: Indie Games Counter Sequel-Driven Market
2011/Feb/02 Xona Games: Featured in Chronicle Herald
2011/Jan/27 Xona Games: Are You Smarter Than A CEO? Interview
2011/Jan/26 Featured Indie Developers: Xona Games
2011/Jan/10 Xona Games Featured in Develop Magazine, Again!
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Nov/03 Xona Games Congratulated by Nova Scotia House of Assembly
2010/Sep/23 Xona Games Inspires!
2010/Sep/10 Calculated Success
2010/Sep/06 Racketboy Podcast #15 - Indie Shmups
2010/Aug/30 Xona Games Featured Over 200 Times!
2010/Aug/25 Xona Games NSBI Photoshoot!
2010/Aug/09 Living the Dream!!!
2010/Jun/18 Google Respect
2010/May/25 And In Local News... (Yarmouth, Nova Scotia)
2010/Apr/30 Homebrew Heroes: Retro Gamer Feature
2010/Apr/19 Xona Games Featured in Open to the World Magazine
2010/Apr/15 Xona Games Inc.: We're Officially Incorporated!
2010/Mar/16 GDC 2010 Xona Games Interview (Game Connection)
2010/Feb/25 Xona Games Speaks at Business Over Breakfast
2010/Feb/20 $100,000 I-3 Competition Awards Event - Xona Games Win Video
2010/Feb/02 50,000 YouTube Views
2010/Jan/26 Xona Games Wins $100,000 - I-3 Technology Start-Up Competition
2009/Dec/17 Acadia University Coverage: A Passion For Programming
2009/Dec/08 Xona Games Top 3 in $200,000 Technology Competition
2009/Nov/09 Xona Games Featured in Develop Magazine
2009/Oct/22 Xona Games I-3 Technology Start-Up Competition Finalist
2009/Sep/24 Xona Games Featured on CBC TV News
2009/Sep/23 Xona Games on CBC News Website
2009/Sep/23 CBC Radio One Interviews Xona Games
2009/Aug/18 Xona Games Company Profile for NSBI
2009/Jun/15 Console Arcade Interviews Xona Games
2008/Aug/28 Introducing Xona Games


 


Xona Games: Canada Business Feature
2011/Jun/20 — Matthew Doucette

Xona Games has been featured and interviewed in the Canada Business bulletin, "Nova Scotia’s monthly business information bulletin", June 2011 issue:


Xona Games featured in the Canada Business bulletin (June 2011).

It reads (links added by us):

Playing with the Big Boys
It’s game on for digital business

by Kayla MacDonald and Cindy Allen


Photo: John Sherlock
Matthew and Jason Doucette of Xona Games in Yarmouth, Nova Scotia:
Quality products trump business location in the gaming world.

If you’ve watched YouTube, played a game on your Nintendo DS, or downloaded the latest app for your handheld device lately, then you know how pervasive digital media has become in our entertainment and information worlds.

With parts of Canada dubbed the “Silicon Valley of the North”, the country has become a hotbed of technology innovation involving some 14,000 skilled digital media workers, and 260+ digital media companies.

Within the sector, the multibillion-dollar video game industry is experiencing tremendous growth, with Canadian companies poised as global leaders across the entire gaming value chain – from tools development to casual games and serious games, to mobile game and gameware development.

It’s an industry on the move. Literally.

More and more companies are choosing to set up shop outside of the traditional hubs of gaming creativity -Toronto, Vancouver and Montreal. Nova Scotia, for example, is home to internationally-recognized studios such as HB Studios, Longtail Studios, the Red Space, Twisted Oak and Xona Games, with more expected to arrive.

Attractive tax incentives, a highly-skilled workforce, low employee turnaround and a good quality of life are all cited as draws to the province.

Twin brothers Matthew and Jason Doucette well know the benefits of doing business here and have happily never had to leave home to reach their level of business success.

“Video game development is part of a highly competitive global market,” the Xona Games creators explain, but the physical location of a digital business barely matters in a wired world.

The world’s top publishers such as Nintendo, Electronic Arts, and Activision, have their pick of games developed around the globe, yet Xona Games, located in small-town Nova Scotia is firmly on the global radar with its award-winning games, and enjoying recognition in notable gaming publications.

How? The Doucettes started their independent business young, and with a unique recipe for success.

“Many people think that my brother and I are gifted or that our expertise is a product of the classroom, but it is our continuous crafting of new games and dedication that has taught us everything we know.”

Matthew also advocates that if you’re interested in the development business, first jump in and give it a try. “If you don’t enjoy the process and can’t challenge yourself, then maybe the industry isn’t right for you.”

Both Acadia University graduates realize that a university education can only get you so far. “Like most things, it boils down to the fundamental principle that practice makes perfect,” reinforces Jason.

Practice, plus the evolution of new concepts and credos. The brothers compiled their own philosophies into something they call “Game Code” – a list of do’s and don’ts collected from video games they played in their youth. Jason adds that while the Game Code doesn’t necessarily guarantee success, it does guarantee high quality: an element publishers want.

It’s also important to get out there and attend events like the annual Game Developers Conference, the world’s largest professionals-only game industry event, held in San Francisco, California. This year, Matthew and Jason’s small business display was set up near industry giants like Nintendo and Google.

But don’t expect “business quite as usual” at a trade show like this.

The brothers laugh as they highlight the unique cultural differences these events tend to reveal about the digital business world, where media and video game developers are beyond the formality of wearing a suit and tie:

“Some of the biggest industry leaders walk around wearing ripped jeans and an old t-shirt.” In the gaming industry, appearances are irrelevant: A developer’s work speaks for itself, say the brothers, and is an art form that entails creative and quality work.

As digital media evolves and new forms emerge, so do opportunities for developers. Mobile gaming systems and family-friendly video games are just a few niches now spurring industry growth. The Doucette brothers plan on taking full advantage of the expanding industry.

“Games for social media platforms such as Farm Ville on Facebook, and games geared towards women are a few changes that have already taken storm,” says Doucette. “The industry is here to stay and can only be expected to continue to grow.”


Above: A Xona Games display looks completely at home just
steps from that of global giant, Nintendo.

Profile of an entrepreneur

Who: Jason and Matthew Doucette
Company: Xona Studios, video game design
Location: Yarmouth, Nova Scotia
Established: 2008
Current Game Platforms: Xbox LIVE Indie Games and Windows Phone 7
Future Goals: Xbox LIVE Arcade, PlayStation Network, Windows PC, Nintendo Wii and iPhone
Watch: Matthew’s Are you smarter than a CEO? Interview: http://www.youtube.com/watch?v=ChF8o28_c1o


Gameplay shot from Score Rush (scorerush.com) - a 4-player shoot ‘em up game from Xona

Read the original article here: http://198.165.22.233/ns-ec/cb-ns/news/06-2011.pdf or off our own server here: 06-2011.pdf.

Thanks to Kayla MacDonald and Cindy Allen, and Canada Business, for featuring us!

 

More Xona Games Articles:

2011/Jul/22 Xona Games Backs Indie Game: The Movie On Kickstarter
2011/Jul/06 Xona Games Targeted For Rating Manipulation Abuse, Twice
2011/Jul/04 Xona Games: Featured in Official Xbox Magazine Online
2011/Jun/20 Xona Games: Canada Business Feature
2011/Jun/20 "How I come to be Xona-Infected?"
2011/May/30 Xona Games: Featured in Chronicle Herald
2011/May/09 Xona Games: Interviewed by The Thoughtful Gamers
2011/Apr/11 Xona Games 1 of 3 Developers To Produce Three 4-Star XBLIG Games
2011/Mar/25 Xona Games is 4-Player Shmup King of XBLIG: Created 3 of Top 7
2011/Mar/21 Xona Games Running Lean: The Lean Startup Challenge
2011/Mar/14 Xona Games: Featured in Nova Scotia's "Your Studio Here" Promotions
2011/Mar/14 Xona Games GDC 2011 Booth (Duality ZF Footage)
2011/Feb/22 Xona Games Featuered: Indie Games Counter Sequel-Driven Market
2011/Feb/02 Xona Games: Featured in Chronicle Herald
2011/Jan/27 Xona Games: Are You Smarter Than A CEO? Interview
2011/Jan/26 Featured Indie Developers: Xona Games
2011/Jan/10 Xona Games Featured in Develop Magazine, Again!
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Nov/03 Xona Games Congratulated by Nova Scotia House of Assembly
2010/Sep/23 Xona Games Inspires!
2010/Sep/10 Calculated Success
2010/Sep/06 Racketboy Podcast #15 - Indie Shmups
2010/Aug/30 Xona Games Featured Over 200 Times!
2010/Aug/25 Xona Games NSBI Photoshoot!
2010/Aug/09 Living the Dream!!!
2010/Jun/18 Google Respect
2010/May/25 And In Local News... (Yarmouth, Nova Scotia)
2010/Apr/30 Homebrew Heroes: Retro Gamer Feature
2010/Apr/19 Xona Games Featured in Open to the World Magazine
2010/Apr/15 Xona Games Inc.: We're Officially Incorporated!
2010/Mar/16 GDC 2010 Xona Games Interview (Game Connection)
2010/Feb/25 Xona Games Speaks at Business Over Breakfast
2010/Feb/20 $100,000 I-3 Competition Awards Event - Xona Games Win Video
2010/Feb/02 50,000 YouTube Views
2010/Jan/26 Xona Games Wins $100,000 - I-3 Technology Start-Up Competition
2009/Dec/17 Acadia University Coverage: A Passion For Programming
2009/Dec/08 Xona Games Top 3 in $200,000 Technology Competition
2009/Nov/09 Xona Games Featured in Develop Magazine
2009/Oct/22 Xona Games I-3 Technology Start-Up Competition Finalist
2009/Sep/24 Xona Games Featured on CBC TV News
2009/Sep/23 Xona Games on CBC News Website
2009/Sep/23 CBC Radio One Interviews Xona Games
2009/Aug/18 Xona Games Company Profile for NSBI
2009/Jun/15 Console Arcade Interviews Xona Games
2008/Aug/28 Introducing Xona Games


 


"How I come to be Xona-Infected?"
2011/Jun/20 — Matthew Doucette

What makes making games worth it? True fans.

It is impossible to write a post that delivers the amount of appreciation I have for our fans, especially our true fans. Nothing I am about to say quantifies it.

I want to highlight SQR@^^^ (twitterXbox LIVE), one of our biggest fans of which his article, "How I come to be Xona-Infected?", clearly indicates. This is the first article written about us that concentrates on the people behind Xona Games rather than our recognition. It's about where we came from, the history of our skills, our projects, and our games. It's about us. Truly outstanding.

What amazes me about this article is the knowledge of our history. He details where the Decimation X series came from, including a screen shot of an early PC prototype which he downloaded from Jason's personal website and compared to Decimation X and X3 on the Xbox 360. That is truly deep appreciation of our work.

Let me not ruin the article with a list of quotes, as I want you to read it yourself, but I'll close with the articles' insanely complimentary closing:

Looking back on the last year 2010, I seldom buy games generally, but I will spend time to play them if I found the game like Decimation X by chance. Personally speaking, my only purchase of packaged software last year, "Super Mario Galaxy 2" was a slap-up game, and I'd played it for more than 40 hours without obsession with criticism.Yet, the impact of Decimation X was more remarkable, which was found as a gem of games. I'm very glad if any of you readers have an interest in this game, and thank you for reading so much.

Read the whole article here: http://abomination.jp/diary/appenda/110101_en.shtml.

Thank you, SQR@^^^, and all our fans, for all your support!

 

More Xona Games Articles:

2011/Jul/22 Xona Games Backs Indie Game: The Movie On Kickstarter
2011/Jul/06 Xona Games Targeted For Rating Manipulation Abuse, Twice
2011/Jul/04 Xona Games: Featured in Official Xbox Magazine Online
2011/Jun/20 Xona Games: Canada Business Feature
2011/Jun/20 "How I come to be Xona-Infected?"
2011/May/30 Xona Games: Featured in Chronicle Herald
2011/May/09 Xona Games: Interviewed by The Thoughtful Gamers
2011/Apr/11 Xona Games 1 of 3 Developers To Produce Three 4-Star XBLIG Games
2011/Mar/25 Xona Games is 4-Player Shmup King of XBLIG: Created 3 of Top 7
2011/Mar/21 Xona Games Running Lean: The Lean Startup Challenge
2011/Mar/14 Xona Games: Featured in Nova Scotia's "Your Studio Here" Promotions
2011/Mar/14 Xona Games GDC 2011 Booth (Duality ZF Footage)
2011/Feb/22 Xona Games Featuered: Indie Games Counter Sequel-Driven Market
2011/Feb/02 Xona Games: Featured in Chronicle Herald
2011/Jan/27 Xona Games: Are You Smarter Than A CEO? Interview
2011/Jan/26 Featured Indie Developers: Xona Games
2011/Jan/10 Xona Games Featured in Develop Magazine, Again!
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Nov/03 Xona Games Congratulated by Nova Scotia House of Assembly
2010/Sep/23 Xona Games Inspires!
2010/Sep/10 Calculated Success
2010/Sep/06 Racketboy Podcast #15 - Indie Shmups
2010/Aug/30 Xona Games Featured Over 200 Times!
2010/Aug/25 Xona Games NSBI Photoshoot!
2010/Aug/09 Living the Dream!!!
2010/Jun/18 Google Respect
2010/May/25 And In Local News... (Yarmouth, Nova Scotia)
2010/Apr/30 Homebrew Heroes: Retro Gamer Feature
2010/Apr/19 Xona Games Featured in Open to the World Magazine
2010/Apr/15 Xona Games Inc.: We're Officially Incorporated!
2010/Mar/16 GDC 2010 Xona Games Interview (Game Connection)
2010/Feb/25 Xona Games Speaks at Business Over Breakfast
2010/Feb/20 $100,000 I-3 Competition Awards Event - Xona Games Win Video
2010/Feb/02 50,000 YouTube Views
2010/Jan/26 Xona Games Wins $100,000 - I-3 Technology Start-Up Competition
2009/Dec/17 Acadia University Coverage: A Passion For Programming
2009/Dec/08 Xona Games Top 3 in $200,000 Technology Competition
2009/Nov/09 Xona Games Featured in Develop Magazine
2009/Oct/22 Xona Games I-3 Technology Start-Up Competition Finalist
2009/Sep/24 Xona Games Featured on CBC TV News
2009/Sep/23 Xona Games on CBC News Website
2009/Sep/23 CBC Radio One Interviews Xona Games
2009/Aug/18 Xona Games Company Profile for NSBI
2009/Jun/15 Console Arcade Interviews Xona Games
2008/Aug/28 Introducing Xona Games


 


Score Rush: Winner of Golden Dude Award for Best Graphics
2011/Jun/20 — Matthew Doucette

Who wins a Golden Dude award, anyway? Score Rush does! Specifically the "Best Graphics" in an Xbox LIVE Indie Game:


Score Rush wins Best Graphics in VVGtv's Golden Dude awards!

Golden Dudes are awards from VVGtv for indie games. Here is the full list of winners:

  • Best Other – Fortress Craft Chapter 1
  • Best Strategy/Simulation – Zombie Armageddon
  • Best Sports – Avatar Golf
  • Best RPG – The Avatar Legends
  • Best Racing/Flying – Toy Stunt Bike
  • Best Puzzle/Trivia – Avatar Quizcall
  • Best Platformer -The Impossible Game
  • Best Music – ezmuze+ Hamst3r edition
  • Best Fighting – Battle High San Bruno
  • Best Classic – Can you handle 2 at once?
  • Best Educational – Around the World
  • Best Card/Board – Duodecad
  • Best Action Adventure – Laser Cat
  • Best Shooter – Papercraft
  • Original Gameplay – Hyper Ship Out of Control
  • Best Graphics – Score Rush :)
  • Best Story – Cthulhu Saves the World

Here's the full article: http://vvgtv.com/2011/06/18/we-record-the-golden-dude-awards-for-ya/

Here's our award win on YouTube: http://www.youtube.com/watch?v=Yx5s8xum2iE#t=1m22s.

 

More Score Rush Articles:

2011/Jul/04 Score Rush: Top Picked in Retro Gamer's Indie High Five
2011/Jun/20 Score Rush: Winner of Golden Dude Award for Best Graphics
2011/Jun/20 Score Rush: 89/100 on XXL Gaming
2011/Feb/15 Decimation X3 & Score Rush: Top 25 Indie Games
2011/Jan/06 NeoGAF Awards: Xona Games Wins Both Gold & Bronze!
2011/Jan/03 Gamasutra: Score Rush 1 of 5 Best Indie Games
2011/Jan/02 Xona Games 2 of Top 3 Picks in #1 Japanese Gaming Magazine, Famitsu
2010/Dec/31 Score Rush... Laughingly Easy!
2010/Dec/17 Score Rush Named Xbox LIVE Indie Game of the Week
2010/Dec/17 Xona Games 10th & 11th Best Selling XBLIGs Worldwide
2010/Dec/12 Xona Games Dominates Japan in Top Ratings and Best Sellers
2010/Dec/12 Score Rush #1 and #2 Best Seller in 3 Countries
2010/Dec/09 Score Rush Released!
2010/Dec/01 Explosive New Score Rush Trailer
2010/Nov/23 Score Rush New Box Art
2010/Oct/24 Score Rush Box Art
2010/Oct/13 Score Rush: XBLIG & Windows Phone 7 Launch Title





 


For previous blog posts, visit our full articles listing. Also check out our games and our story for insight into our work and accomplishments. Enjoy our website!


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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Duality ZF, Decimation X, Decimation X2, Decimation X3, and Score Rush
trademarked and copyrighted by Xona Games, Inc., Jason Doucette, and Matthew Doucette.
© Xona Games, Inc.