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Indie Games Winter Uprising Quality Analysis
Tuesday, December 21, 2010
By: Matthew Doucette
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Indie Games Winter Uprising

Of what quality are Indie Games Winter Uprising (IGWU) games, so far?

Disclaimer:

We are an IGWU member with Decimation X3. Also, I want to make it clear that the IGWU was never about an elitist nature nor an assumption that all IGWU games are better than all non-IGWU games across the board. In fact, I believe our non-IGWU game, is better than our IGWU game, released two days apart.

Hypothesis:

Ok, let's jump into it. I believe the IGWU selection process was excellent and produced a selection of very high quality XBLIG games. A look at the stats will show us if this is true. The stats were collected from the U.S., as they sell the most XBLIG games of any country, on December 21st, 2010 at 11PM GMT-4 timezone.

The Games:

Here are the games. The links go to developer websites. To download the games visit indiegames-uprising.com.

The Ratings:

Here are the games' ratings, from highest to lowest:

  • (5 star rating, ranking of 1,521 games = title)
  • 4.5, 6th = Epic Dungeon
  • 4.5, 12th = Aphelion 2
  • 4.25, 13th = ZP2KX: Zombies & Pterodactyls!
  • 4.25, 17th = radiangames Crossfire 2
  • 4.25, 22nd = Soulcaster II
  • 4.25, 24th = Score Rush (originally selected for IGWU until we pulled it)
  • 4.25, 25th = Decimation X3
  • 4.0, 42nd = Chus Dynasty
  • 4.0, 49th = Hypership Out of Control
  • 4.0, 60th = Break Limit
  • 3.25, 290th = Asteroids Do Concern Me
  • 3.25, 399th = Ubergridder

Missing IGWU games are unreleased. In comparison, the median XBLIG game is 2.75 stars and 760 out of 1,521. I included Score Rush as it was initially selected for IGWU. It was removed from IGWU by our call, and therefore its removal was outside of the selection process. Keep in mind the selection process was done pre-release.

Note: As Greenstone Games pointed out in the App Hub Forums:

I think readers ought to keep in mind that ratings are a little distorted for the first week or two of release. Over time they settle.

IGWU vs. My Digg-Style 3.5+ Star Promotion Idea:

A comparison of IGWU to my 3.5+ promotion idea was raised, so I'll address it here. It comes out as follows: Based on the stats above, all but two IGWU games would have been selected for advanced promotion. Next, had my Digg-style idea been in place, here are the games that would have received extra promotion. I will highlight IGWU selected games:

  • Vertigo
  • Aphelion 2 (IGWU)
  • ZP2KX (IGWU)
  • Lunacy
  • Santa And The Zombie Encounter
  • radiangames Crossfire 2 (IGWU)
  • Osr unhinged
  • 8 Ball Pool Champion
  • Kozu
  • Toy Stunt Bike
  • Drum Studio: Platinum Edition
  • Soulcaster II (IGWU)
  • Avatar Bump!
  • Switch!
  • Football Games Room
  • Chus Dynasty (IGWU)
  • Score Rush (was IGWU)
  • Decimation X3 (IGWU)
  • Tile Trip
  • Fish Hunter
  • SIRTET
  • Curse of the Crescent Isle
  • Zombie Accountant
  • Break Limit (IGWU)
  • Epic Dungeon (IGWU)

Nine out of twenty-five games were IGWU selections. That's over one third of all the 3.5+ star XBLIG releases in this current range. As said earlier, only two IGWU games would not make the 3.5+ star cut. You can make a subjective call on if the IGWU games were better selections than the other 3.5+ star games. Keep in mind a few things: Most of these games did not ask to be included in IGWU, as well as the comparison between IGWU and my proposed Digg-style idea is actually meaningless. The IGWU is developer created, where the Digg idea can only be created by Microsoft. Both are inspired by developers, but only one can be accomplished by developers. I think IGWU and the proposal to Microsoft for the Digg-style idea, together, were both great things for XBLIG and do not overlap or compete with one another.

Conclusion:

The selection process behind IGWU was extremely well done. It's hard to find any fault at all in this process. The two lowest rated games in the IGWU are actually very high quality and polish despite not receiving as much love from gamers at large. I do not feel that they impacted IGWU negatively at all, and was happy to have Decimation X3 released right beside Asteroids Do Concern Me (love that title!), one of the two games. So, kudos to IGWU. Job very well done (and still going).

 

More Indie Articles:

2011/Jul/27 Xbox LIVE Indie Games Should Be Doing More
2011/Jun/08 Photoshop: How To Delete Off-Canvas Content
2011/Jan/05 Revolver360 Top Xbox LIVE Indie Game in Japan
2010/Dec/30 Vote to Include Indie Games in "Best of 2010" Xbox LIVE Dashboard Promotion
2010/Dec/29 Indie Game Winter Uprising Featured on Xbox LIVE Dashboard
2010/Dec/21 Indie Games Winter Uprising Quality Analysis
2010/Dec/08 xWMA with XACT in XNA Game Studio 3.1
2010/Dec/06 Microsoft, We Need More Than 50 XBLIG Tokens!
2010/Dec/01 XBLIG Top Rated & Best Selling Country Lists
2010/Nov/30 Indie Games Winter Uprise Trailer
2010/Nov/18 Indie Games Winter Uprising
2010/Nov/17 Improve Traffic Flow to XBLA and XBLIG: More Proposed Changes to Xbox LIVE Dashboard
2010/Nov/15 Xona Proposal: Changing the Face of XBLIG: Proposed Changes to XBLIG Dashboard (Final Draft)
2010/Nov/05 Windows Phone 7 Emulator & Fraps Color Problem
2010/Nov/04 Why We Should Encourage "Crap" XBLIG Games
2010/Nov/02 XBLIG Dashboard Worries Continued...
2010/Nov/01 Changing the Face of XBLIG: Proposed Changes to XBLIG Dashboard (First Draft)
2010/Oct/22 The 1st Annual "Who's An Indie Gamer?" Poll Survey
2010/Jul/29 Game Rain #1 - Win 1 of 21 Xbox LIVE Indie Games
2010/Jul/20 Mark Rein's Apology w/ Great Indie Advice
2010/Jul/19 New Xbox LIVE Indie Games Roundup Show
2010/May/24 Top 50 Xbox Forum Communities in XBLIG
2010/May/04 Great Indie Game Developer Advice
2010/May/03 Multidirectional XNA Games Control Tip
2009/Dec/20 MIGS 2009 Wrap Up

External Links:

 

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning, indie game studio I run with my twin brother. We make intense retro games. Our company, our games, and our engine technology have all won prestigious awards and received worldwide press. Our games have ranked from #1 in Canada to #1 in Japan, as well as become #1 best sellers in multiple countries. Read about our story and our blog.


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