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By: Matthew Doucette (printer friendly version) Just a quote. Great advice from Robert Boyd of Zeboyd Games, the indie game developer behind Breath of Death VII, one of the top rated Xbox LIVE Indie Games in the United States*. As for the debate between doing quick and easy games or better long games that take forever to develop, why does it have to be an either/or? Breath of Death VII only took the two of us 3 months to make and it's considered to be one of the best games on the service. Get a partner to help cover your weaknesses (I can't draw worth anything, but Bill is great at that retro style) and to help motivate you. Build your code with reusability in mind (sure, it might have taken a week or two to figure out save/loading with BoDVII, but with future games, it'll probably take a few hours at all since I can just copy/paste a lot) and you're well on your way to make great games that don't take forever to develop. Here's a trailer of Breath of Death VII:
*We are proud that our own Decimation X is the #1 top rated Xbox LIVE Indie Games in Japan.
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*Xbox LIVE Indie Games formerly known as Xbox LIVE Community Games.
About the Author: I am Matthew Doucette of Xona Games, an award-winning, indie game studio I run with my twin brother. We concentrate on nostalgic game concepts with modern-day gameplay and intensity. Our company, our games, and our technology have all won prestigious awards and received worldwide press. Our games have ranked from #1 in Canada to #1 in Japan, as well as become #1 best sellers in multiple countries. Read about our story and our blog. |
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