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By: Matthew Doucette
SPOILER WARNING: Do not read this article until you have play through Braid (which we've wrote about before), and done so without help. If you do, you are foregoing the experience of Braid, and foregoing the entire content of the game. The experience *is* the content.
The Xona Games geniuses (aka genii) have been known to explain complicated universal concepts in glorious detail via MS Paint... and here we are again explaining Braid:
That's it. Look at the diagram. It explains itself.
In all seriousness, for a truly glorious breakdown of Braid, read Braid, Life, Obsession, and the Dark Side of Ambition by 0verhyped. It's the best I've ever read.
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About the Author: I am Matthew Doucette of Xona Games, an award-winning, indie game studio I run with my twin brother. We make arcade-style intense retro games. Our incorporation, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our incorporation has won $180,000 in contests. Our games have won contests, have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, and held 3 of the 5 top rated spots in Japan out of all indie games on Xbox LIVE. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions relating to the games we develop. Read about our story, our awards, our games, and our blog.
Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Duality ZF, Decimation X, Decimation X2, Decimation X3, and Score Rush
trademarked and copyrighted by Xona Games, Inc., Jason Doucette, and Matthew Doucette.
© Xona Games, Inc.
We make Intense Retro games.