|Home | Games | Awards | About | Blog | Press Kit | Contact|
By: Matthew Doucette
2010-NOV-17 Update: What follow is the first draft of the proposal, please read the final draft here.
Here's my proposition to change the face of XBLIG for the better, without requiring the failing the low quality games:
Google, Digg, Reddit, Amazon all have no problems dealing with an overabundance of low quality websites, stories, and books. Likewise, XBLIG shouldn't have a problem dealing with low quality games. There are many ways to do this, but here's my proposition:
Problems: The best sellers and top rated lists change very little, and degrade in value to the returning gamer quickly. The new releases list is the worst quality due to laws of averages. It contains all recent games instead of all recent quality games. Plus, it changes too rapidly to offer any significant value to the average XBLIG developer. A game drops off the new releases list in a matter of days, compared to XBLA's new release list which lasts two months (back when it was capped at the top 20).
PROPOSED XBLIG FACELIFT:
I propose a few more lists and changes:
Pros: It hides the unproven "new releases" in the non-default "all releases" list, as well as in the "unrated" list. Every game gets its chance to get into the more prominent and default "top releases" list. The face of XBLIG, the default list, is greatly improved and stays relevant. It also ends the desire to fail low quality games, and puts that argument to rest.
The point of this proposal is for a solution to better the face of XBLIG (easily) without the need to censor the low quality titles (something which is hard to do). Other platforms have done this, why not XBLIG?
I would love to know your thoughts on this. Please participate in the forum discussion here.
More Indie Articles:
About the Author: I am Matthew Doucette of Xona Games, an award-winning, indie game studio that I co-founded with my twin brother. We make arcade-style intense retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won contests, and held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions relating to the games we make. Read about our story, our awards, our games, and view our blog.
Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Evolutionary Prototype (EP), Duality ZF, Decimation X, Decimation X2,
Decimation X3, Decimation X3.5, Decimation X4, Score Rush, Score Rush 2, Score Rush (HTML5), Score Rush MP, and Score Rush Extended (Score Rush EX)
trademarked and copyrighted by Xona Games Inc., Jason Doucette, and/or Matthew Doucette.
© 2000..2005 Saw Tooth Distortion. © Xona.com. © 2008..2010 Xona Games (under Xona.com).
© Xona Games Inc.
We make Intense Retro video games.