Xona Games @ GDC 2024

Saturday, March 2, 2024
By: Matthew Doucette

Xona Games is returning to GDC after 6 years! Wow.

Connect with us! Meet us!

 

GDCs!

Here's our past GDC trips, in chronological order:

  1. GDC 2010 (vids)
  2. GDC 2011 (vids)
  3. GDC 2012 (vids)
  4. GDC 2013 (vids)
  5. GDC 2014 (vids)
  6. GDC 2017 (vids)
  7. GDC 2018 (vids)
  8. GDC 2024 (vids) — this one!

Check out all Xona Games Conferences for a full listing.

 

How Has it Been 6 Years?

Our last GDC was in 2018. It is hard to believe this is real.

For my own sake, here's a break down:

  1. GDC 2010 — our first GDC
  2. GDC 2011
  3. GDC 2012
  4. GDC 2013
  5. GDC 2014
  6. GCC 2015 — missed — due to publishing of Score Rush Extended already settled
  7. GCC 2016 — missed — due to publishing of Score Rush Extended already settled
  8. GDC 2017
  9. GDC 2018
  10. GDC 2019 — missed — due to trip timing / day job
  11. GDC 2020 — missed — replaced with virtual GDC Summer 2020 due to COVID-19 risk & restrictions
  12. GDC 2021 — missed — due to COVID-19 risk & restrictions (although held as a hybrid event)
  13. GDC 2022 — missed — due to COVID-19 risk & restrictions (although held as a hybrid event)
  14. GDC 2023 — missed — due to day job
  15. GDC 2024

It's amazing that we only cancelled once missed 6 years of GDC!

*We cancelled GDC in 2019 as the trip landed on the study week (March break) of my day job. It typically lands next to March break which makes for a 2-week trip. Also, NSCC funding was tight. Also, we did not have a game in development. My new NSCC job was taking priority over Xona Games. (P.S. I ended up visiting Seattle on my own time during the summer of 2019!)

 

Tip About Missing Conferences!

It's been 6 years, but it's 5 GDCs. Off-by-one error!

Here's something to consider whenever you choose to miss an annual conference: Missing it creates a 2 year gap! So, never miss a conference. I recall one of the most impressive things about The Behemoth (Alien Homind, Castle Crashers, Battleblock Theater) -- besides their "We Make Games" tagline -- was they were at every major conference every year. What an awesome indie studio and what awesome dedication. They deserve their successes.

 

That is all.

 

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.