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By: Matthew Doucette
From February 27 to March 3, 2017, we attended GDC 2017 in the Moscone Convention Center in San Francisco, California!
This marks our sixth time to GDC:
Pictures - GDC:
A few highlight meet-ups:
We met many, many more amazing individuals in the gaming space... These are just a few personal highlights.
Just a few pictures of San Francisco itself:
Viper, Mazda Raceway Laguna Seca, and West Coast:
One of the best parts of this trip was getting to see my brother -- and co-founder of Xona Games -- Jason Doucette, who works out of Seattle for Oracle (previously Amazon). Also, I got to see and drive his Viper for the first time!
So, how do we pay for these trips?
This year, it was beautifully complicated, with funding from 5 separate entities:
NSBI picked Xona Games to represent Nova Scotia at GDC. We love them for this. They have continually been a force of support for Xona Games. They can be creditted for pushing us to go to our first conference, MIGS 2009. They funded the GDC pass, matchmaking, and more.
NSCC Truro Campus has a Game Development program, that I am now head faculty of (not an officially title). They helped fund my travel, accomodations, and meals. I represent NSCC and help keep them connected to the games industry. I also reach out and answer questions students have. As a bonus, I also run Xona Games:
Xona Games contributes to NSBI's funding plus covers miscellaneous costs. Of course what Xona Games does at GDC is try to release profitable games! It includes talking to indie studios and to publishers and distributors. This helps pave the way for NSCC students to do the same. In my short stint here at NSCC -- still in my first year -- two student groups have formed their own indie game studios, inspired / mentored by Xona Games. One company is Cuirass Entertainment, who already has a game passing in Steam Greenlight. (Wow.)
Jason and Dave's contributions were significant. We shared accomodations -- that means sleeping on the floor -- and they helped save about $1,600 CAD.
The best thing about it, everyone wins. Everyone furthers their agenda. Only good comes of this.
That is all.
About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.
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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Evolutionary Prototype (EP), Duality ZF, Decimation X, Decimation X2,
Decimation X3, Decimation X3.5, Decimation X4, Score Rush, Score Rush 2, Score Rush (HTML5), Score Rush MP, and Score Rush Extended (Score Rush EX)
trademarked and copyrighted by Xona Games Inc., Matthew Doucette, and/or Jason Doucette.
© 2000..2005 Saw Tooth Distortion. © Xona.com. © 2008..2010 Xona Games (under Xona.com).
© Xona Games Inc.
We make Intense Retro video games.