Always Draw The Hitbox
Friday, October 9, 2015
By: Matthew Doucette

I wanted to share a single Score Rush Extended screenshot captured during beta-testing:


Score Rush Extended. 4 players. 4 hitboxes, never hidden.

Can you see what is happening?

Those are four hitboxes, still rendered despite the (very quick) blinding explosion from a boss kill.

Keep in mind this is a split-second screen capture, the game never appears this way to the gamer. Even in this split-second, we still adhere to our philosohpy of empowering the player and never letting the game be at fault for player death.

 

That is all!

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.



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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Evolutionary Prototype (EP), Duality ZF, Decimation X, Decimation X2,
Decimation X3, Decimation X3.5, Decimation X4, Score Rush, Score Rush 2, Score Rush (HTML5), Score Rush MP, and Score Rush Extended (Score Rush EX)
trademarked and copyrighted by Xona Games Inc., Matthew Doucette, and/or Jason Doucette.
© 2000..2005 Saw Tooth Distortion. © Xona.com. © 2008..2010 Xona Games (under Xona.com).
© Xona Games Inc.

We make Intense Retro video games.