How to Prototype Games

Saturday, January 19, 2019
By: Matthew Doucette

With the upcoming Global Game Jam 2019, my thoughts are on game prototyping. And below is a great talk by Jonathan Blow of Braid and The Witness fame:


Jonathan Blow: Indie Prototyping
Independent Games Festival 2007

I used to link this talk from my game prototypes page. With the tidying up of my website -- I am a fan of The Minimalists and Marie Kondo! -- this information is now placed in its proper home, here, as an article and not in some random place. I pratice both minimalism and tidying, to help reduce distractions and focus my efforts on new projects.

That is all.

 

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.