Rubik's Cube

Wednesday, July 3, 2013
By: Matthew Doucette


Super Mario Bros. made from Rubik's Cubes.
Photo © Gary Fixler, 2006.

We are Rubik's Cube fans, and can both solve the cube. Jason's best time is 14.81 seconds and my best is 27.67 seconds. I won BlackBerry's Rubik's Cube competition at Jalloo 2013. Here's more of our records:

 

Jason Doucette's Rubik's Cube Records:


Jason solving the Rubik's Cube in 14.81 seconds.

In his 15.45 second solve, the scramble was random moves using a Dayan Zhanchi cube.

Jason's method: Fridrich: full 57 algorithm OLLfull 21 algorithm PLL, almost all intuitive F2L except for 13+ algorithms.

His previous best single time of 15.45 placed him at #2,666 in the world (1 in 2,622,281), and #76 in Canada (1 in 443,947).

Subscribe to Jason's YouTube channel for more.

 

Matthew Doucette's Rubik's Cube Records:

I don't have any impressive videos. Back in 2008 I posted a (now) slow 46.15 second solve. I'll have to post an update someday.

My records:

I won BlackBerry's Rubik's Cube competition at Jalloo 2013.

As of May 5th, 2014, my 27.67s solve would place me #446 in Canada, #3,023 in North America, and #14,867 in world if performed at a competition. As you can see this is not that impressive. A lot of people cube! See World Cube Association for country, continent, and world rankings.

 

 

More Rubik's Cube Articles:

Jason Solves Cube in 14.81 Seconds
2013/Jul/17 — Matthew Doucette
Jason speedcubing.

Jalloo 2013 Wrap Up
2013/Jun/25 — Matthew Doucette
Words and pictures of and from Jalloo 2013.

Genetic Algorithm Rubik's Cube Solver
2010/Jun/15 —
Genetic Algorithm Rubik's Cube Solver, coming soon.

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $180,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.