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By: Matthew Doucette (printer friendly version) (Note: WipeOut was created a long time ago, on March 23rd, 1998. It is an old DOS-based program. This webpage contains very old content. - Matthew Doucette) WipeOut is an examples of my artificial intelligence programming. It is an Othello/Reversi program and self-taught. The COMP 3653 Acadia University course I did it for did not teach artificial intelligence.
WipeOut - Othello / Reversi Game: The main goal of the WipeOut project was to create the strongest Othello playing computer program within the time constraints. WipeOut was designed, tested, and implemented over a time period of only 30 hours for my Comp 3653 Software Engineering course at Acadia University, including the research of the game Othello, the design of the 30 hour schedule, and the 2,000 word written report. It is important to stress that Comp 3653 Software Engineering taught nothing in the field of AI. If you can beat it, please contact us! Someday, I intend to convert WipeOut to a Windows-based application and program some fairly basic algorithms, that I did not have the time to implement in this version, which will improve it's strength immensely.
Screenshots:
| Your Move | 17 Possible Moves For White | Perfect Play By White Wins 28 | Game Over; White Wins By 28 |
Downloads:
About the Author: I am Matthew Doucette of Xona Games, an award-winning, indie game studio I run with my twin brother. We make intense retro games. Our company, our games, and our engine technology have all won prestigious awards and received worldwide press. Our games have ranked from #1 in Canada to #1 in Japan, as well as become #1 best sellers in multiple countries. Read about our story and our blog. |
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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Duality ZF, Decimation X, Decimation X2, Decimation X3, and Score Rush trademarked and copyrighted by Xona Games, Inc., Jason Doucette, and Matthew Doucette. © Xona Games, Inc. |