GDC 2018 & PAX East 2018

Monday, April 9, 2018
By: Matthew Doucette

Just getting back from the two main game industry events we attend each year:

We mixed up our business cards, so here's a blog about them both!


GDC & PAX Veterans:

This marks our seventth time to GDC & PAX:


  1. GDC '10
  2. GDC '11 (vids)
  3. GDC '12
  4. GDC '13 (vids)
  5. GDC '14
  6. GDC '17 (vids)
  7. GDC '18 (vids) (this trip!)


  1. PAX East '12
  2. PAX Prime '12
  3. PAX East '13 (vids)
  4. PAX East '14
  5. PAX East '16 (vids)
  6. PAX East '17 (vids)
  7. PAX East '18 (vids) (this trip!)

We have attended many conferences, and it is the best way to meet us!



PAX East 2018 Boston playlist.

GDC 2018 San Francisco playlist.



Just a few of the many individuals and businesses that make this industry happen. What an inspiration it is to be surrounded by all this talent and motion.



And more...



We also wish to thank all the funding support. This year eight separate entites allowed our trip to the Game Developers Conference!

GDC 2018 Funding & Support:

PAX East 2018 Funding & Support

With appreciate NSCC Truro Campus for on-campus support in the absence of all my trips.


A Note on NSCC:

I am the core faculty (not an official title) of the NSCC Game Development program at NSCC Truro Campus, with a concentration on the Game Programming concentration. These trips are either supported or partially funded by NSCC. It is these conferences which have allowed us to have the successes we have. It helps keep the NSCC program up-to-date and relevant. It is important to maintain industry relationships -- and some of these include relationships with colleges and universities. Large efforts go into the creative financing for these trip, that would also not be possible without all of the support of government agencies. We have a huge appreciation for all the support our company has received. A win-win.


That is all.



About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.