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Description: Score Rush Extended 撃点 (scorerush.com), in development, is a 4 player overhead scrolling 2D shmup for PS4, the world's first widescreen bullet-hell shmup, with multidirectional dual-stick controls. Originally an experimental game released on Xbox LIVE Indie Games, it became #1 game in Japan. Locally cooperative, globally competitive. Play alone or with your friends -- as a team! -- to compete against scores from other single player and multiplayer teams.
Awards: Mostly won for the Xbox 360 version: Powered by award-winning Duality engine, Xbox LIVE Indie Game of the Week, #1 and #2 best seller in 3 countries, top 5 rating in Japan, 1 of 5 best indie games by Gamasutra, top pick in Famitsu the #1 gaming magazine in Japan, 11th best selling Xbox LIVE Indie Game worldwide, top 3 pick by Microsoft Japan, won a $50,000 Tizen contest, Bizzaro Games top 15 $1 Xbox LIVE Indie Games, Racketboy Best Beginner Shmups, great reviews (10/10, 9.5/10, 89%, 5/5 stars, 9.9, 97%, 8.7/10), made into a cake, and more.
Forums: Score Rush Extended (TIGSource). This is where you can chat with us and leave feedback. It is a DevLog, which means you also get to watch the development of the game, and potentially help evolve it! Please come and say hi!
Goal: To make the most fundamental and philosophically pure shoot 'em up ever. To make a game that truly tests how good we are at dodging and shooting enemies. To properly represent and respect the shoot 'em up genre, which was the top video game genre before FPS. To attract mainstream gamers back into retro-style arcade action competitive score-running gameplay. I have a true love for shmups.
Philosophy: Empower the player. Increased challenge comes from increased game difficulty not player weakness. Allow domination. Never let the game be at fault for player death. Reward domination. No gimmicks. No hidden points or bonuses. To get the highest score, dominate the game (kill everything as fast as possible). Example, does saving your bombs help kill enemies faster? No, so saving bombs does not award extra points. Requires a scoring mechanic designed to measure the actual domination of game.
Art Style: Gray-scale background and rainbow colored foreground. Aesthetically pleasing and strongly differentiates ground and sky layers, even when screen becomes crowded with enemies and bullets. Extreme intensity in player power up and enemy attacks. Massive satisfying explosions.
Music: The hard-rocking OST is composed by Nick Dragonas of Dragon Music!
Join our dev log to follow our development: Score Rush Extended DevLog (TIGSource forum)
That is all... for now.
More Score Rush Articles:
Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Evolutionary Prototype (EP), Duality ZF, Decimation X, Decimation X2,
Decimation X3, Decimation X3.5, Decimation X4, Score Rush, Score Rush 2, Score Rush (HTML5), Score Rush MP, and Score Rush Extended (Score Rush EX)
trademarked and copyrighted by Xona Games Inc., Jason Doucette, and/or Matthew Doucette.
© 2000..2005 Saw Tooth Distortion. © Xona.com. © 2008..2010 Xona Games (under Xona.com).
© Xona Games Inc.
We make Intense Retro video games.