Wednesday, July 27, 2011
By: Matthew Doucette
"XBLIG basically has the low price expectations and flood of product that the Apple App Store has, combined with the low visibility of Nintendo's digital stores - it's no wonder most titles sell poorly. Greater visibility for the high-quality titles on the service would be a great help." - Robert Boyd, Zeboyd Games
P.S. Robert Boyd's games have sold more in one week on Steam than in a year and half on XBLIG. That's nearly a 1:100 ratio.
Soucre: http://www.gamingunion.net/news/xbox-live-indie-should-be-doing-more-says-zeboyd--5909.html
P.S.S. And while you're at it, Microsoft, please fix this issue too: Xona Games Targeted For Rating Manipulation Abuse, Twice.
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About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.