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Recognition of our company and our games. One intriguing accomplishment is every project we have worked on, released or not, has won awards, including Xona Games itself and its authors. Contests:
Best Selling:
Top Picked:
Top Rated:
Launch Titles:
Featured (Internet):
Featured (TV):
Featured (Magazines):
Featured (Radio):
Interviewed:
Featured (Newspaper):
Featured (Government):
Invitations:
Recognition: Coinage:
True Fans:
We hope to continue to add to this list with successful future games. Here's more information on some of the platforms and contests entered: Xbox LIVE Indie Games (XBLIG) is Microsoft's initiative to support independent game development and allow indie game studios to publish to consoles. The Xbox 360 is the only console that allows independent game publishing (at least at the moment). Xbox LIVE Arcade (XBLA) is Microsoft default digital distribution channel for Xbox 360 games, requiring a publishing contract with Microsoft. Dream.Build.Play is Microsoft's international Xbox game development contest which also promotes XNA Game Studio, the tools used to make XBLIG games. In Dream Build Play 2009 we competed against 350 games from 100 countries, placing seventh, and in 2010 we competed against 350 games from 110 countries, placing fifth. Follow our blog for latest updates, meet the team of two behind Xona Games, read our story, or visit our media resources to feature us.
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Xona Games, Xona.com, Xonatech, Saw Tooth Distortion, Duality ZF, Decimation X, Decimation X2, Decimation X3, and Score Rush trademarked and copyrighted by Xona Games, Inc., Jason Doucette, and Matthew Doucette. © Xona Games, Inc. We make Intense Retro games. |